Hi, Velan Studios!
I'm Chris, a passionate sound designer with a knack for field recording based in the scenic region of Berkshire County, MA, hoping to join your dynamic team as a junior to mid-level audio designer in on-site!
This is a portfolio I assembled just for you and I hope you'll enjoy it! Can't wait to hear from you.
Some more links:
Website | SFX + Sample Store | LinkedIn | YouTube | GitHub
Showreel
A showcase of game sound redesigns featuring a mix of cinematics and gameplay footage.
Due to all my current projects are under NDA and yet to be released, this reel features a broad range of sound redesigns. Here are the areas which each part highlights:
- 00:00 - Saints Row - Engines, crashes, impacts, contrast, environmental storytelling
- 00:16 - Ratchet & Clank: Rift Apart - Synthetic weapon, explosions, crowds & walla, player feedback SFX (collecting bolts)
- 00:24 - Valorant: Killjoy Reveal - Mix of cinematics and gameplay, futuristic robot, gadget and UI sound design, guns.
- 00:56 - Overwatch 2 - Zero Hour - Busy action cinematics, car crashes, robotic carnage, synthetic weapon.
- 01:09 - Battlefield V - Foley editing, dynamic and environmental contrast
- 01:27 - Unity 5: The Blacksmith - Bespoke Foley performance and editing, bespoke Ambisonic ambiences, gore, dx editing (from library material), black magic.
Titles Currently in the pipeline:
- Giant Light Studios, LLC - Secret Project with Publisher Affiliation
- Sound design, music composition, implementation assistance, mixing.
- Giant Light Studios, LLC - Radiant Rituals
- Sound design, music composition.
- DFAD - Secret Project to be released by TinyBuild
- Creature sound design, audio implementation in Wwise.
- Yesbox Studios - Metropolis 1998
- Sound design - Audio systems yet to be implemented.
Game Jam / Volunteer Titles > Itch collection
Audio Implementation
A reel showcasing audio implementation for a 3rd-person action adventure game using Unity and Wwise. Should you be interested in more, this playlist contains long-form Wwise project walkthroughs.
Music Stuff
While my primary focus is in sound design, I of course can't deny my musical background.
As such, I do music from time to time. The pieces featured here are early drafts from an unreleased title still under development. Please don't share!
"Horde of Foes" - Hard Rockin' Hybrid Cue
"Sinking Feeling" - Highlights Nylon-Stringed Acoustic Bass Guitar
"Grimm" - Merging Medieval Instruments and Odd-Time Rock.
"Feeding Time" - Orchestral & Synth Hybrid Cue