Hi, Velan Studios!

I'm Chris, a passionate sound designer with a knack for field recording based in the scenic region of Berkshire County, MA, hoping to join your dynamic team as a junior to mid-level audio designer in on-site!

This is a portfolio I assembled just for you and I hope you'll enjoy it! Can't wait to hear from you.

Some more links:
Website | SFX + Sample Store | LinkedIn | YouTube | GitHub

Showreel

A showcase of game sound redesigns featuring a mix of cinematics and gameplay footage.

Due to all my current projects are under NDA and yet to be released, this reel features a broad range of sound redesigns. Here are the areas which each part highlights:

  • 00:00 - Saints Row - Engines, crashes, impacts, contrast, environmental storytelling
  • 00:16 - Ratchet & Clank: Rift Apart - Synthetic weapon, explosions, crowds & walla, player feedback SFX (collecting bolts)
  • 00:24 - Valorant: Killjoy RevealMix of cinematics and gameplay, futuristic robot, gadget and UI sound design, guns.
  • 00:56 - Overwatch 2 - Zero Hour - Busy action cinematics, car crashes, robotic carnage, synthetic weapon.
  • 01:09 - Battlefield VFoley editing, dynamic and environmental contrast
  • 01:27 - Unity 5: The BlacksmithBespoke Foley performance and editing, bespoke Ambisonic ambiences, gore, dx editing (from library material), black magic.

Titles Currently in the pipeline:

  • Giant Light Studios, LLC - Secret Project with Publisher Affiliation
    • Sound design, music composition, implementation assistance, mixing.
  • Giant Light Studios, LLC - Radiant Rituals
    • Sound design, music composition.
  • DFAD - Secret Project to be released by TinyBuild
    • Creature sound design, audio implementation in Wwise.
  • Yesbox Studios - Metropolis 1998
    • Sound design - Audio systems yet to be implemented.

Game Jam / Volunteer Titles > Itch collection

Audio Implementation

A reel showcasing audio implementation for a 3rd-person action adventure game using Unity and Wwise. Should you be interested in more, this playlist contains long-form Wwise project walkthroughs.

Sonic Curiosities

Some short snippets of intriguing sonic endeavors.

    Music Stuff

    While my primary focus is in sound design, I of course can't deny my musical background. As such, I do music from time to time. The pieces featured here are early drafts from an unreleased title still under development. Please don't share!
    "Horde of Foes" - Hard Rockin' Hybrid Cue
    "Sinking Feeling" - Highlights Nylon-Stringed Acoustic Bass Guitar
    "Grimm" - Merging Medieval Instruments and Odd-Time Rock.
    "Feeding Time" - Orchestral & Synth Hybrid Cue