Hi, Sucker Punch!

I'm Chris, a passionate sound designer with a knack for field recording based in the scenic region of Berkshire County, MA, hoping to join your team as an Audio Implementer.

This is a portfolio I assembled just for you and I hope you'll enjoy it! Can't wait to hear from you.

Some more links:
Website | SFX + Sample Store | LinkedIn | YouTube | GitHub

Audio Implementation

A reel showcasing audio implementation for a 3rd-person action adventure game using Unity and Wwise. Should you be interested in more, this playlist contains long-form Wwise project walkthroughs.

Showreel

A showcase of game sound redesigns featuring a mix of cinematics and gameplay footage.

Due to all my current projects are under NDA and yet to be released, this reel features a broad range of sound redesigns. Here are the areas which each part highlights:

  • 00:00 - Saints Row - Engines, crashes, impacts, contrast, environmental storytelling
  • 00:16 - Ratchet & Clank: Rift Apart - Synthetic weapon, explosions, crowds & walla, player feedback SFX (collecting bolts)
  • 00:24 - Valorant: Killjoy RevealMix of cinematics and gameplay, futuristic robot, gadget and UI sound design, guns.
  • 00:56 - Overwatch 2 - Zero Hour - Busy action cinematics, car crashes, robotic carnage, synthetic weapon.
  • 01:09 - Battlefield VFoley editing, dynamic and environmental contrast
  • 01:27 - Unity 5: The BlacksmithBespoke Foley performance and editing, bespoke Ambisonic ambiences, gore, dx editing (from library material), black magic.

Titles Currently in the pipeline:

  • Giant Light Studios, LLC - Secret Project with Publisher Affiliation
    • Sound design, music composition, implementation assistance, mixing.
  • Giant Light Studios, LLC - Radiant Rituals
    • Sound design, music composition.
  • Yesbox Studios - Metropolis 1998
    • Sound design - Audio systems yet to be implemented.

Game Jam / Volunteer Titles > Itch collection

Sonic Curiosities

Some short snippets of intriguing sonic endeavors.