Portfolio
Hi there!
I'm Chris, a technical sound designer, field recordist, and mixing engineer based in lovely Berkshire County, Massachusetts. I create and implement sound for games and constantly challenge myself to find new and interesting sounds in the world around me to record and process.
I'm a contract Audio Implementer at Sucker Punch Productions working on Ghost of Yōtei, I help run the Game Audio Boston networking group, and I'm part of the Game Audio Network Guild (GANG).

Games
Games I have worked on.Ghost of Yōtei
Audio Implementation
Implementing Foley, weapons, and other character-related sounds across all areas of gameplay animation.
More info soon.
Sizzle Reel
Sound Re-Designs of Various Flavors.Interactive Audio
Sound Design meets Audio Implementation.Knight Tales
Unity + Wwise
Square City Architect
Unity + Wwise
Implementation ReelSpaceship Engine
Wwise
Audio System MockupRedesigns
more gameplay & trailer redesignsUnity 5: The Blacksmith
Cinematic
Overwatch 2
Zero Hour Cinematic
VALORANT
Killjoy Character Reveal
Trailer Sound Redesign
(with gameplay)
Ratchet & Clank:
Rift Apart